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- var §\x01§ = 430;
- while(true)
- {
- if(eval("\x01") == 430)
- {
- set("\x01",eval("\x01") - 14);
- §§push(true);
- }
- else
- {
- if(eval("\x01") == 707)
- {
- set("\x01",eval("\x01") + 141);
- nextFrame();
- toggleHighQuality();
- play();
- §§push(§§pop() add §§pop());
- break;
- }
- if(eval("\x01") == 112)
- {
- set("\x01",eval("\x01") + 231);
- §§push(§§pop() | {});
- break;
- }
- if(eval("\x01") == 611)
- {
- set("\x01",eval("\x01") - 499);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 231);
- }
- }
- else
- {
- if(eval("\x01") == 343)
- {
- set("\x01",eval("\x01") + 401);
- var mainSound = new Sound(this);
- mainSound.setVolume(100);
- var noodleFall_snd = new Sound(this);
- noodleFall_snd.attachSound("noodle_falling");
- var blowKiss_snd = new Sound(this);
- blowKiss_snd.attachSound("blow_kiss");
- var noodlePop_snd = new Sound(this);
- noodlePop_snd.attachSound("noodle_pop");
- var heartPop_snd = new Sound(this);
- heartPop_snd.attachSound("heart_pop");
- var heartHit_snd = new Sound(this);
- heartHit_snd.attachSound("heart_hit");
- var noodleHit_snd = new Sound(this);
- noodleHit_snd.attachSound("noodle_hit");
- var jump_snd = new Sound(this);
- jump_snd.attachSound("jump");
- var ninja_snd = new Sound(this);
- ninja_snd.attachSound("ninja");
- var score_snd = new Sound(this);
- score_snd.attachSound("score");
- var lostLife_snd = new Sound(this);
- lostLife_snd.attachSound("lost_life");
- var easterEgg_snd = new Sound(this);
- easterEgg_snd.attachSound("easter_egg");
- var eggFall_snd = new Sound(this);
- eggFall_snd.attachSound("egg_falling");
- var bonusScore_snd = new Sound(this);
- bonusScore_snd.attachSound("bonus_score");
- var titleMusic_snd = new Sound(this);
- titleMusic_snd.attachSound("title_music");
- var gameMusic_snd = new Sound(this);
- gameMusic_snd.attachSound("game_music");
- var endMusic_snd = new Sound(this);
- endMusic_snd.attachSound("title_music");
- var button_snd = new Sound(this);
- button_snd.attachSound("button");
- startMusic = function(_play, _type)
- {
- titleMusic_snd.stop();
- gameMusic_snd.stop();
- if(_play)
- {
- switch(_type)
- {
- case 1:
- titleMusic_snd.start(0,9999);
- break;
- case 2:
- gameMusic_snd.start(0,9999);
- }
- }
- };
- Button.prototype.onPress = function()
- {
- button_snd.start();
- };
- startMusic(true,1);
- break;
- }
- if(eval("\x01") == 416)
- {
- set("\x01",eval("\x01") + 291);
- if(§§pop())
- {
- set("\x01",eval("\x01") + 141);
- }
- }
- else
- {
- if(eval("\x01") != 848)
- {
- break;
- }
- set("\x01",eval("\x01") - 237);
- §§push(true);
- }
- }
- }
- }
-